Work of Rob Stokes
PROJECT:
TYPE:
ROLE:
Fantasia: Music Evolved
Music Game
Content Designer

I was originally hired as a designer on Project Abbey, which was supposed to be a Kinect launch title for the upcoming Xbox One. Microsoft wanted a Kinect adventure game for hardcore early adopters. The player was a hero with a set of Icarus-style wings and could control their flight with various body motions. Unfortunately, Microsoft wanted more focus on combat and that never came together. The game was cancelled about a month after I arrived, and I was reassigned to the Fantasia team.
​
Another Kinect title, Fantasia had the player exploring various musical realms while also performing a beat-matching sort of conducting game. I worked on the realms, which served as gateways to the music games and also hosted some mini-games and other musical interactions of their own. I worked on four realms in total, though one (the Shoals) was later turned into the tutorial level and was taken over by a different designer to refit for that purpose. The other realms were the Shadows, the Hollow, and the Capsule.
Harmonix Work
Harmonix Work


Intro Cinematic for Fallen Frontier, by Moonshot Games

Disney Fantasia: Music Evolved - Part 11 - The Hollow II
