Work of Rob Stokes
I've spent the past 20+ years working in games for a variety of studios, on a wide range of project types. I've shipping titles on console, PC, and mobile. Genres have included FPS, RPG, action/adventure, platformers, music and puzzle games. I've served as a designer and writer in most places, sometimes leaning more one way and sometimes more the other. I'm happiest when I can have a foot in both disciplines.
Growing up, I was always caught between two worlds. On the one hand, math and science came naturally to me. But I was also passionate about the creative arts, with interests in drawing and writing. I was the kid making cartoon strips for the mimeographed elementary school "newspaper". By high school, I was the kid turning in 100-page novellas for any creative writing assignments. However, people still knew me as the math/science nerd, so it was only fitting that I'd go to MIT for college.
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Undergrad was fine, but I always felt the pull of that other world. I sought out the few art and creative writing classes I could find while working on my BS in Aerospace Engineering. It all came to a head somewhere around spring of junior year, when I had a premature midlife crisis. I decided I didn't want to be an engineer, but I didn't know what else to do. While finishing the degree, I managed to get into a science fiction writing class that finally swayed me toward taking a chance on my writing.
I spent the year after graduation teaching myself to write screenplays. After developing a taste for it, I decided to apply to film school on a lark. I was accepted to the American Film Institute in LA as a screenwriting fellow. I decided to take the plunge, ditching engineering entirely and moving across country to pursue a silly dream of writing for the movies.
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Film school was fine, but when I was finishing the degree in 2000, there were rumors of a writers' strike on the horizon. It seemed a bad time to try breaking into the industry, so I threw my resume online to see what else might be out there. I was picked up by a recruiting agency and connected to a video game startup in Seattle that was looking for a "story guy". I'd been playing video games nonstop since the Atari/Colecovision age, so this struck me as a good fit. As a designer, I was able to leverage my technical background through scripting and still be creative.
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Outside of work, I'm married with two daughters and a dog that masquerades as a very barky throw rug. Interests and activities include video games, movies, comics, hiking, and D&D. I've been working on a children's book these past few years while also exploring game concepts as a one-person indie studio.